Part 15
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So, to bring it all back up to speed after a long break Metatron has just released the fourth mermaid statue, which directs us to this passage thats hiding a ghost ship. Were getting pretty close to the end of this chapter.
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The other side hides a maze of underwater plants full of urchins, rays, and a power bracelet that doubles our attack power if worn. Its an interesting tradeoff, since weve only got the one accessory slot. A cautious player might stick with a medical herb for the life refill, but if youre confident with your skill you can use a range of other options. Clearing the various lairs releases an angelfish and a napping dolphin.
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Weve also got another chance to go back to the Sky Palace and get a health refill, which is pretty welcome before continuing on. You could say that this area is a lot more centralized, branching out in various directions from the Sea Shrine type area.
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Weve got a couple of branching paths to take as well. First up well go ahead and head left
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Where a single hermit crab lair brings out four chests. The contents include Emblem D, a barely necessary Medical Herb, 80 gems, and
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The other direction takes us up an anchor rope to this. A single lair on an entire area is definitely not a good sign.
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The purple thing directly north of us is a leech, which is about as disgusting and relatively easy to squish as youd imagine. You can see the ghost flames shooting their balls of flame at each other, which are only dangerous if youre stuck between them by another obstacle. And for the chest
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Imagine, if you will, the Jaws theme playing here
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Leading up to our next boss.
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The name of this boss is Ghost Head, and his main attacks are ramming into you, shooting fireballs, and the two (proportionally) tiny hands you can see here. You can attack the hands and destroy them, but theyll respawn.
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His pattern includes a forward charge and a zig-zagging back and forth on the way back. The significance of this is that right now youre looking at the farthest hell go left or right.
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If you try to dodge around his movements youre going to die in about three-four hits. But if you stand in this spot, you can take a swipe or two at the enemy every time they pass this point and deal a couple of points of damage. Once youve got it down, you can just stay in one place and swing your sword constantly until the boss dies. In reality, its kind of pathetic.
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That angelfish we saved has nothing of value to talk about, since weve already been to the location mentioned.
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And as for the dolphin, well
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And with that, were done with the ocean realm. Next up, ice and snow and yetis and undead reindeer. Have I mentioned that this game is a bit weird?